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1. New scopes for AR! - in Feedback/Requests [original thread]
Nova Knife wrote: Pink Smiley face scope for Aurum. I can't be the only one who wants this. Sorry nova.. but I think you are the ONLY one..
- by Tosh Tearg - at 2013.08.11 00:38:00
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2. [ REQUEST ] Respec - in Feedback/Requests [original thread]
Actually.. I think respec should be dealt with via JUMP clones. Imagine if you could jump clone to a character that is specced into SNIPING, then 24hrs later you could JC to a character that has logi as it's spec etc. Set the JC's a reasonable amo...
- by Tosh Tearg - at 2013.08.09 21:50:00
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3. Nanite injector suggestions - in Feedback/Requests [original thread]
Sana Rayya wrote: 1. Train yourself and develop muscle memory. I rarely switch to the injector so my rep tool is in the lower left slot and my other equipment (usually nanohives) are in the right slot, with the injector in the middle. It's easi...
- by Tosh Tearg - at 2013.08.09 14:58:00
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4. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
Tebu Gan wrote: I say reduce the damage at ranges greater then 200 meters. another solution could be to remove the little target readout from the display when aiming with forge weapons.. that way it really is an AV/close in weapon since you...
- by Tosh Tearg - at 2013.08.09 14:57:00
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5. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Evidently we need a lesson in warfare. Everything in warfare is about mission accomplishment. Looking at skirmish, that mission is to capture and hold objectives. The AR gunner is the main effort to accomplish this. He...
- by Tosh Tearg - at 2013.08.09 14:55:00
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6. [Feedback] Armor really is bad. Very bad. - in Feedback/Requests [original thread]
Cross Atu wrote: Arkena Wyrnspire wrote: Cat Merc wrote: I can survive being slower in PC if it wasn't for the epic amount of explosive spam. Just one core locus grenade kills me, even if I put on 4 complex plates, and BOY do they love to...
- by Tosh Tearg - at 2013.08.04 14:46:00
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7. [Request] HUD reworking - in Feedback/Requests [original thread]
In one of the earlier builds, you would only get the readout information on your target if you could actually HIT it.. As it stands... I can get the readout on someone my squadmates see that I don't have a direct line of sight to (AR for example)....
- by Tosh Tearg - at 2013.07.25 15:11:00
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8. SWARM tracking - in Feedback/Requests [original thread]
Alena Ventrallis wrote: The missiles should actually lose their lock and fly off in whatever direction they were facing. They should be unable to turn on a dime, making them somewhat dodgeable. Until countermeasures are added, this is the only ...
- by Tosh Tearg - at 2013.07.21 18:57:00
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9. SWARM tracking - in Feedback/Requests [original thread]
LT apparition wrote: you've never fired a missile system or ever seen one have you how they work its more than fine, missile were never designed to be fired from within 50 meters, that what rockets are for direct fire, at closer engagements.......
- by Tosh Tearg - at 2013.07.21 18:54:00
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10. SWARM tracking - in Feedback/Requests [original thread]
Dear CCP.. Not sure how hard it would be on your coding team, but could the swarms tracking be changed so that when you launch your missiles they would go forward for about 10metres vice doing some funky arc then start tracking their target? As ...
- by Tosh Tearg - at 2013.07.21 14:17:00
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11. [FEEDBACK] New armor plates are useless. - in Feedback/Requests [original thread]
DRDEEZENUTSZ TWOpointo wrote: There not useless it just involves some 2 Ferro scale and reactive plate and 1 complex plate wink wink nudge nudge. your regen rate would still be way too slow.. You'd be better off putting 1 real repper and a ...
- by Tosh Tearg - at 2013.07.04 21:25:00
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12. [FEEDBACK] New armor plates are useless. - in Feedback/Requests [original thread]
Oso Peresoso wrote: Meeko Fent wrote: Shield Extenders should increase Sig radius making extender users more visible This would require sig radius to actually make you more visible first. Here's an idea that's probably going to get a...
- by Tosh Tearg - at 2013.07.02 20:24:00
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13. [Request] 'Kill stealing' fix - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: But what are WP used for really? To call down an orbital strike or precision strike? Are they used for anything else? I don't think they have any effect on SP or ISK reward. They're just a big pool of points built up to...
- by Tosh Tearg - at 2012.10.27 17:19:00
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14. [Request] 'Kill stealing' fix - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Mobius Wyvern wrote: I just can't see a reason to care. My KDR is of no interest to me. Its more about getting fair and proportionate distribution of war points than it is about KDR, so its more about the war ...
- by Tosh Tearg - at 2012.10.27 17:17:00
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15. bring back straffing - in Feedback/Requests [original thread]
Hael Arran wrote: Xiree wrote: I agree... I mean seriously... Who ever said, man... Straffing is cheating. Should grab a pretend gun and see how fast the can side step. Its all it fidelity of their leg movements. Football players occasiona...
- by Tosh Tearg - at 2012.10.03 02:43:00
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16. bring back straffing - in Feedback/Requests [original thread]
So I've noticed that since they "fixed" the straffing the fight comes down to who has more damage mods on his gun. It doesn't matter of skill anymore and moving around has no effect. Whoever starts shooting first and has more damage mods ends up w...
- by Tosh Tearg - at 2012.10.03 02:30:00
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17. Remote explosives - in Feedback/Requests [original thread]
MECHASQrL wrote: Well as remote explosives are close to useless, I haven't seen anyone using them in this build. To make them better I believe it would be nice if you could blow separate packs of remote explosives not all at once. That would ma...
- by Tosh Tearg - at 2012.08.24 16:09:00
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18. Adapt or Die vs Exploit - in Feedback/Requests [original thread]
Seeker of Cheese wrote: Tosh Tearg wrote: you just stop replying to the thread instead of manning up Umm, are you blind? Several other replies, whole damn conversation in fact. One RIGHT above your claim that I haven't responded. Bloody he...
- by Tosh Tearg - at 2012.07.08 03:48:00
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19. Adapt or Die vs Exploit - in Feedback/Requests [original thread]
Traynor Youngs wrote: Im sorry, you lost me when you said running away to break locks was an exploit. Its called RETREATING! How is that an exploit? I read that as dropships running out of bounds on the map.. I think that instabreaks the...
- by Tosh Tearg - at 2012.07.07 22:46:00
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20. Adapt or Die vs Exploit - in Feedback/Requests [original thread]
Seeker of Cheese wrote: Ok, seriously, there were 2 other dropship/tower thread on the FRONT PAGE of this subforum when you posted this. You don't even have being too lazy to search as an excuse. Either you're an entitled brat or you need to s...
- by Tosh Tearg - at 2012.07.07 22:43:00
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